Digimon World Forge
FAN REMAKE · PLAYSTATION 1999

Digimon World Forge

Return to File Island. The story digivolves...

The PlayStation Digimon World, rebuilt from end to end. Raise, train and evolve like in 1999, now with the Mega stage, 260 Digimon to raise, anime scenes and a partner with a life of its own.

Discover the game
In development PC · Windows Free · made by fans EN · ES · PT · 中文 ▼ Scroll to explore
01

The 1999 classic, rebuilt in full

File City, partner care, the gyms, the tournaments, fishing and the story up to Machinedramon. Every map, every event and every rule of the original runs on a new engine, with widescreen and the detail of a modern PC.

Forge reads your own copy of the game and builds everything from it: models, maps, music and data. Free, non-profit and made by fans.

When you start, the game asks you to pick a mode. Tap one and see what it brings.

How it started

It began on top of two community projects, Vice and Syd's patches, which did a huge amount to understand and improve Digimon World. Working on the PlayStation code showed its limits and the game moved to Godot: the original stays intact and everything new goes on top.

02Trailers

Forge, in motion

Recorded on PC, from the game in development. Pick a clip.

All of this comes from the game as it is today. Cameras, timing and texts still change, and some clip already got old while we uploaded it.

TeaserOctober 2026 · with sound
03

Every evolution, a moment

Three scenes, and you pick one in Options: the 1999 one, the live anime one and the golden one for reaching Mega.

In Forge, by default: the anime scene where there is one and the golden one when reaching Mega.

Work in progress: all three scenes run start to finish, and the camera, the sparks and the rhythm of each one are still being tuned.

04

260 Digimon to raise. Pick yours.

The 64 from 1999, the 46 DW1 species that were only NPCs or enemies, and 150 that come from other games with their model, their animations and their finisher. All with HD textures. The 28 variants live inside their original's card. Tap one and it cheers.

P1
64from the original DW1, as in 1999
46from DW1 that couldn't be raised before
150come from other games and can now be raised
260Digimon to raise in total

Work in progress, and it's what people will look at most closely: the new Digimon's models and animations come from their own games and are fitted by hand to the DW1 skeleton. Proportions, textures and some moves aren't there yet. If something bugs you, say so: that's how it gets fixed.

05DigiEgo

DigiEgo: your partner has a life of its own

The DigiEgo is the personality of every Digimon. With it, your partner remembers what you've been through together and tells you about it: yesterday's fight, the cold in Freezeland, its favorite food. Every species with its own character, in English or Spanish.

  • MemoryIt keeps its latest experiences with your save: rivals, places, meals, tournaments. And a trace of its previous life.
  • CharacterThe baby babbles, the Mega speaks like a legend. Seventeen species have a trait of their own.
  • MomentsIt speaks after a fight, when it evolves, when you praise or scold it and when you talk to it.
  • HintsIt feels something big coming and lets you know, no numbers.
Freezeland · feeling cold
Racing to the palm tree
After a win
Saying goodbye

It runs on an AI on your own PC, no internet needed. It comes switched off and it's optional: it adds dialogue and leaves stats and saves untouched. Tap a clip to see it big.

The Status screen with the Bond: five hearts, three filled
Bond

Five hearts that fill up outside battle

Spending time with your partner counts too. What you do together beyond fighting and training fills the Bond hearts on the Status screen. And Bond matters in raising: it adds to evolutions, helps your partner find things along the way, and part of it carries over to the next egg.

06Chart

The Chart, filled to the last slot

You remember filling the original Chart one slot at a time. The Forge Chart has 232, one per species, each with its animated Dot Art; the 28 variants share their original's slot. The ones still showing "?" are already raisable in the game: they're only missing the sprite.

New stage

The stage DW1 never had

Thirteen Digimon from Adventure 02, from Flamedramon to Magnamon, come in between Champion and Ultimate. You get there with an item, like in the anime, and in the Chart they get their own golden row.

Level 6

Every line can reach Mega

In 1999 everything ended at Ultimate. Now there are 34 Megas, each with its golden evolution scene and its finisher, and the nine Adventure partners reach their anime form in full.

Dot Art is the part that keeps growing; the "?" slots fill up with every version.

Optional

Extended Info: every evolution's requirements, in plain sight

In 1999 you had to guess what your partner would become. With Extended Info, the Digimon screen adds an Info tab: care mistakes, battles, happiness, discipline, virus, age, remaining lifetime, time left to evolve, and when it sleeps and eats. And for every possible evolution, the four criteria the game checks (care, weight, stats and bonus): with three out of four, that evolution is within reach.

It also adds each technique's accuracy and a digital clock. It starts off, like on the PS1, and you can turn it on or off at any time from Options, even mid-game. Try it:

Mockup with the game's font and sample data from an Agumon. Evolutions and numbers change with every playthrough.

07Avatars

Pick who you arrive on File Island with

For the first time you choose your hero: the kid from 1999 or one of the tamers from Digimon World 2. And you paint them piece by piece: hair, eyes, jacket, shoes. Try it here: it's the same color math the game uses.

Work in progress: the DW2 tamers show their PlayStation texture and their animations are still being polished. The HD version of each body comes out of Forge HD.

08Eggs

New eggs at Jijimon's house

In 1999 there were four eggs and always the same babies. Those four now have 16 more next to them, drawn in DW1 style, and each one opens a different line. You unlock them by playing.

Work in progress: several new babies are still waiting for their Dot Art.

09

What awaits you in Forge

10

Then and now

The same corner of Native Forest. Drag the line: on the left, the PlayStation at 320 × 240; on the right, Forge in 16:9 with the 3D at your monitor's resolution.

Native Forest in Forge, in 16:9
Native Forest as on the PlayStation
PS1FORGE
The Chart in October, with its animated icons
Gallantmon, from Digimon World 3
File City, with Agumon
The anime evolution: Agumon
The change, after the flash
Greymon, with its name in English and Japanese
11Effects

Techniques, redrawn

Thunder Justice came first and took 72 versions to get right. The same hit in Machinedramon's arena, recorded twice: drag the line and watch the original and Forge at the same instant.

VANILLAFORGE

In the oven

Magma Bomb · Agumon
Crimson Flare · Phoenixmon
Infinity Cannon · Machinedramon

Work in progress, and it shows: all 119 techniques from the original already have a Forge version, and now they're being redone one by one, keeping the shape, color and rhythm you remember. What you see is from this week and it will change.

12Forge HD

Forge HD: the game in high resolution, made on your PC

Forge ships no images from the game. From Options, Forge HD takes the backgrounds, models and interface from your own disc and upscales them with AI on your graphics card. While it bakes, you keep playing.

Work in progress: each AI level is still being tuned, and the result changes with the model you pick. If you prefer the 1999 pixels, they're there too.

13Backstage

Behind the scenes

Every new Digimon is built piece by piece: mesh, skeleton, texture and animation. Every map, with its grid, its doors and its spawn points.

WarGreymon, half as a mesh and half textured MESHTEXTURE
Model
Layer underneath
259species built into the game
241maps with their grid measured
317model textures in HD
4games of the series on one skeleton
WAYPOINTS
File City: walkable grid, triggers and spawn points
COLLISION
Native Forest, the map where it all begins
WarGreymon's silhouette over the grid of its texture sheetBuilt from your disc
TEXTURES
WarGreymon's sheet: the PlayStation one and Forge HD
CASTING
Digimon World 2 model sheets, one per species
14Options

Play it the way you remember it, or the way you've never seen it

Everything is picked from the menu. If you want the 1999 game as it was, with its roster and even its bugs, it's there. If you want everything new, that too. And anything in between. Try the menu:

Mock-up of the menu in the game's font. Row names are Forge's; the order and some texts may still change.

15

The project's evolution line

Each stage of the project, with the date it happened. Today it's at Mega: wrapping up the base game.

  1. FreshThe lab

    Studying the original game begins: how the disc is built and what can be edited.

    Done
  2. In-TrainingOff to Godot

    The decision: the game moves to another engine.

    Done
  3. RookieRunning in Godot

    A walkable File City and the intro with its original events.

    Done
  4. ChampionThe story, up to the credits

    The ending plays all the way through. Widescreen and Forge HD arrive the next day.

    Done
  5. UltimateForge

    The Mega stage, the 79 new Digimon, the randomizer, the Challenges, the anime scenes and the DigiEgo.

    Done
  6. MegaNowThe game, up to the end

    Everything plays through to the credits, in Vanilla and in Forge. What's left is a full playthrough from start to finish and comparing it against the PS1 original.

    In progress
Post game

Past the credits, the island goes on

New content is coming for after the ending: stories, quests, boss fights, maps and zones to explore, and more.

  • Stories
  • Quests
  • Bosses
  • New maps
  • New zones
  • And more

What goes into Stage 2

16

By a fan, for the fans

For now Forge is built by one person, in spare hours, out of pure love for a game that raised a lot of us. It's free and will stay free: it's not sold and you don't pay to play it.

Following it, testing it when there's a release and passing it to that friend you swapped tricks with in 1999 helps a ton. To follow the progress and talk with other tamers there's the Discord server, and to reach me, Instagram and my Discord: all in the contact box.

And if you'd like to donate to support the project, it's completely optional.

Martín, drawn in a River Plate shirt, holding an egg with his Digimon around him
Thanks for the support
17Wall

The tamers' wall

Tell us which Digimon you raised in 1999, what you expect from Forge or what bugs you about what you see here. I read every comment before it shows up.

Questions

Do I need the original game?

Yes. Forge uses your own copy of Digimon World for PlayStation (US version) and takes everything from the game out of it.

Is it free?

Yes. It's a non-profit fan project. Donations are optional and don't unlock anything.

Is it official?

It's not affiliated with Bandai Namco or Toei Animation.

When does it come out?

There's no date yet. First the base game gets closed with a full playthrough from start to finish.

Can I play the original unchanged?

Yes, with Vanilla mode: the game as on the console, with the new image if you want it.

Does the DigiEgo need internet?

No. The AI runs on your own PC and comes switched off; turn it on in Options if you want it.

Is it made with AI?

AI is used to build tools and for technical and visual work. Rest easy: Forge is a project by a fan of the game for the fans to enjoy, so every detail gets looked at closely, and it will stay that way, with the judgment and the love of someone who played it in 1999.

Which languages will it ship in?

It ships in English, Spanish, Portuguese and Simplified Chinese, and more languages will join over time. Translations and dialogue for the new content will keep getting reviewed along the way.

How finished is it?

The base game plays through to the credits, in Vanilla and in Forge. What this page shows is work in progress: models, animations, techniques and texts will change, and each section marks what is still in the oven.

Teaser · October 2026 · recorded on PC